![]() You can still use Devouring Plague with Mind Devourer procs and Mind Spike with Surge of Darkness procs. ![]() If the situation calls for movement use the following spells in this order: Shadow Crash, Shadow Word: Death, Divine Star, Shadow Word: Pain. Mind Spike (when Surge of Darkness procs).Mindgames (best used right after a Dark Ascension cast).Shadow Word: Death (if target below 20% HP).Devouring Plague (when Mind Devourer procs or when reaching 100 insanity).Mind Blast (if Mindbender is active and Inescapable Torment talented).Shadow Word: Death (if Mindbender is active and Inescapable Torment talented).Dark Ascension or Void Eruption with Power Infusion and Trinkets.Ensure both ( Shadow Word: Pain and Vampiric Touch are on the target, can also use Shadow Crash to apply Vampiric Touch).Full Single Target Priorityįor the duration remainder the fight, there is no set rotation and you should follow the skill priority below: ¹ Note that you should instead cast Vampiric Touch if Shadow Crash is going to miss its intended target. Power Infusion (along with any on-use Trinket).Mind Blast (only with the talent Inescapable Torment).Shadow Word: Death (only with the talent Inescapable Torment).When every skill is available, for instance at the beginning of a boss fight, follow the rotation listed below: Shadow Priest Rotation and Skill Priority Single Target Opening Rotation Spend Insanity with Devouring Plague for Single-Target or Mind Sear for more than 3 targets.įollowing these guidelines will get you most of the way there, but there are a lot of other factors, such as using other cooldowns ( Mindbender, Dark Ascension or Void Eruption, Power Infusion, Mindgames, and Void Torrent) at the right time that will push your damage even further.Generate Insanitywith Mind Blast, Void Bolt, Mind Spike, Mind Flay.Ensure that your Damage over Time spells (DoTs) are active on all targets ( Vampiric Touch and Shadow Word: Pain).Related: Shadow Priest Talent Builds How To Play Shadow Priest In DragonflightĪt the most basic level of understanding there are 4 fundamental things to keep in mind when DPSing. ![]() While Shadow Priests have a lot of spells available to them, there are a few basic rules to making sure that you can maintain good damage while not going insane in real life. The damage output is consistent for Single Target and has flexibility with certain talents to also have more multi-target damage. This spell is usable while stunned.The main playstyle of the Shadow Priests is focused on building and spending Insanity. Only works on Humanoids and Beasts.Ĭalls down a bolt of lightning, dealing (34.8285% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them back from the Shaman. While hexed, the target is incapacitated and cannot attack or cast spells. Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec. Trap will exist for 30 sec.Ĭommand your pet to intimidate the target, stunning the target for 3 sec.Īssassination Combat Subtlety Shaman General Iconĭisrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. used in Bear Form also silences the target for 3 sec, but triggers a 15 sec cooldown. Damage and duration increased per combo point. You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.įinishing move that causes Physical damage and stuns the target. If used while stealthed, the target will be stunned for 4 sec. Rake the target for (40% of Attack power) Bleed damage and an additional (200% of Attack power) Bleed damage over 15 sec. Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Only one target can be affected by your Cyclone at a time. Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Invokes the spirit of Ursoc to stun the target for 5 sec. Any damage caused will remove the effect. Invokes the spirit of Ursol to roar, incapacitating all enemies within 10 yards for 3 sec. ![]() Summons a violent Typhoon that strikes targets in front of the caster within 15 yards, knocking them back and dazing them for 6 sec.
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